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Mercenaries 2 on XG:TV

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The entire forecourt of Last Stop Ltd near Finsbury Park, North London was completely transformed into that of a military style bunker, with jeeps, oil barrels, sandbag walls, and fully costumed actors on hand to pump the petrol for the customers.

Obviously this called a bit of a stir…

Continue reading ‘Free Fuel from Mercs 2!’

September 6th, 2008 Posted by Thrungus | Xbox 360 | no comments
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The reason of the setback, we are very sorry!

September 4th, 2008 Posted by Thrungus | TFMX.co.uk, XG:TV | no comments
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halo_3_mythic

 

We have got some new details on the brand new Halo 3 achievements witch were supposedly included in the Halo 3 "Mythic" build on show at PAX08. With 30 brand new achievements with a total of a possible gamerscore of 750GS. Hit the link below for a complete list of the achievements

Continue reading ‘Rumour: new Halo 3 Achievements on the way’

September 4th, 2008 Posted by Digbert | Events, Rumor, Xbox 360 | no comments
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dog armor

Bethesda developers of the upcoming FPS/RPG Fallout 3(GOTY) have confirmed that there will be no dog amour DLC witch is a great shame as we all know how much we loved the horse amour in Oblivion. There will be how ever be quest type DLC (thank god) such as Night of the Nine and shivering isle

“We want stuff that’s going to be several hours. Not just like a one-off thing, but something like where you can download it and play it for X number of hours”.

“It’ll be similar to what we did with Knights of the Nine in Oblivion, where it’s like whole new quest lines, new stuff, that kind of thing”.

This is great news unless your a PS3 owner. Fallout 3 will be available at the end of October. 

September 3rd, 2008 Posted by Digbert | Xbox 360 | no comments
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rodsmaller

The guys over at Epic games believe they are getting the last drops of graphical performance from the Xbox 360. As gamers we all knew that this was about to happen we all knew the Xbox 360 was going to be first console to be pushed to its limits but this is not bad news at all really. This means is developers know how to get the absolute best from the system.

Rod Fergusson from Epic believes that they have reached the potential of the Xbox 360 but we will keep seeing improvements through to 2010.

"I’m not the technical guy," The Gears 2 producer told Gamasutra, "all I know is that with the two to three more years of optimisation that we’ve had, we’re much further along than I think, three years ago, we thought we were going to get."

With any luck we will now start to some really great gameplay mechanics start to emerge from other developers and maybe more focus on Xbox live and not just pretty graphics.

September 3rd, 2008 Posted by Digbert | Xbox 360 | no comments
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On XGM this week: People power returns with loads of requests from games as old as Krakout to games as new as Mirror’s Edge (and plenty in between!)
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Xtreme Gaming Podcasts

The tracklisting for this week’s show is as follows:
Continue reading ‘XGM - Xtreme Gaming Music Podcast - 03\09\08′

September 3rd, 2008 Posted by ResidentSD | XGM | no comments
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Press Release from the guys over at Castle Crashers!

Now we don’t have official numbers from Microsoft yet but according to our friends over at vgchartz,

The Behemoth’s anticipated beat ‘em up smashes every record with 78,545 units”. Apparently our 3 day sales are one of the highest recorded in Xbox LIVE Arcade history, sweet! Once we get some official numbers we’ll post them heres but as of right now the leaderboards show 170,000 users listed!

Our thoughts on this matter are definitely best coming from the man with the studio speakers, ResidentSD.

ResidentSD | “Can we get a clown over here please?” says:
In a way, this isn’t great news.
We look at that and see “great game sells well”
Microsoft look at that and see “1200MSP games are viable!”

September 2nd, 2008 Posted by Thrungus | Shops, XBLA | no comments
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Watch in High Quality | XG247 Youtube

Reviewing those amazing 5 weeks of the XBLA Summer of Arcade!
Reviewing the 3 best games.

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All for 3200

September 2nd, 2008 Posted by Thrungus | Reviews, XBLA | no comments
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Pirates vs. Ninjas Dodgeball  (800 points)

Transform the innocent childhood game of dodgeball into a vindictive, heart-thumping battle between outlandish groups of characters including ninjas, pirates, zombies, and robots! Use a red rubber ball to tag opponents out of the game, and utilize a variety of weapons, including ninja and pirate swords, to harm enemies along the way. Pirates vs. Ninjas Dodgeball features different arenas with unique gameplay challenges, from sandy beaches and snow capped forests to a spooky graveyard.

  • Presentation: The game was eveloped using Infyrno™, Blazing Lizard’s next-gen proprietary game engine. The colorful art style, theme, and gameplay are suited for all age groups.
  • Multiplayer: Multiplayer games include four players locally or eight players online via Xbox LIVE®, and four-player co-op modes.
  • Teams: There are four teams of characters to choose from (Pirates, Ninjas, Zombies, and Robots).
  • Battlegrounds: The large, incredibly detailed arenas allow for teams to roam freely instead of being restricted to sides of a court.
  • Combat action: Characters are equipped with combat moves and unique special abilities help make Blazing Lizard’s rendition of Dodgeball a fun action-packed experience.

September 2nd, 2008 Posted by Thrungus | XBLA | no comments
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September 2nd, 2008 Posted by Thrungus | BETA, Editors, PC | no comments
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